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Seahorses and the Art of Creative Desperation

January 15, 2026January 9, 2026 / Chris Gladis / Leave a comment

The Seahorse has 1 HP, no attacks, and somehow made it into the Monster Manual. Why does it exist? More importantly, now that it does, what can you do with it? From underwater espionage to lich phylacteries, this entry explores how the most fragile creature in D&D might become the center of your campaign.

Fighting the Darkness: Shadow Dragons and Despair

January 9, 2026 / Chris Gladis / Leave a comment

Shadow Dragons don't move like dragons should. They flicker, withdraw, lash out from darkness - corrupted echoes of what they once were. This entry explores the uncanny horror of facing a dragon twisted by the Shadowfell, and examines how despair made flesh can become a monster your players need to defeat.

Monthly Monster Mashup 8: Commoners + Ogres

January 1, 2026December 25, 2025 / Chris Gladis / Leave a comment

What happens when cruel giantkin meet the Everyperson? Our next Monthly Monster Mashup pits the humble Commoner against the brutal Ogre. Explore the terrifying math of 4 HP vs. 13 damage, and learn how to turn a lopsided slaughter into a classic "Magnificent Seven" adventure hook.

A New Year and a New Approach

January 1, 2026December 23, 2025 / Chris Gladis / Leave a comment

Happy New Year, everyone! I hope that 2026 brings you all the best Natural 20s or the most hilarious Natural 1s you can handle. I'm looking forward to exploring more monsters and doing some new and different things with this blog in the new year. For one, I'm slowing the pace down a little. I've … Continue reading A New Year and a New Approach

The Architect of Ruin: a Pit Fiend at the Center of All Things

December 29, 2025December 23, 2025 / Chris Gladis / Leave a comment

The Pit Fiend isn't just a monster; it’s an administrator of apocalypse. While petty devils target souls, the Pit Fiend targets nations. This entry explores how to build a campaign around a fiendish conspiracy of "intentional decay," and why defeating a CR 20 general is the ultimate act of heroic escapism.

The Ultimate Gaslighter: The Incubus

December 25, 2025December 20, 2025 / Chris Gladis / Leave a comment

In D&D, the Long Rest is usually a moment of absolute safety. The Incubus exists to prove that even your subconscious isn't a safe harbor. Learn how to run this fiendish shapechanger as a psychological stalker, turning your party’s most precious resource—their rest—into their greatest nightmare.

The Mayflys and the Mountain: Running Stone Giants

December 22, 2025December 20, 2025 / Chris Gladis / Leave a comment

Stone Giants aren't just "big guys who throw rocks." They are the long-lived, obsessive artists of the Deep Earth. This entry explores how to run Stone Giants as philosophers and hermits who view your players as "thoughtless mayflies"—and why killing one might be the greatest tragedy your party ever commits.

What Price is Loyalty: Knights in D&D

December 18, 2025December 16, 2025 / Chris Gladis / Leave a comment

Forget the shining hero ideal. The true danger of a Knight is their willingness to sacrifice conscience to authority. This entry explores the two faces of the D&D Knight: the CR 3 Practical Bully and the CR 12 Fanatical Zealot. Learn how to use their unbreakable loyalties to create story challenges that last long after the battle is over.

Undying Duty: Mastering the Gorgon

December 15, 2025December 13, 2025 / Chris Gladis / Leave a comment

The Gorgon is not a cunning foe, but a tragedy. Born of ancient hubris, it is a relentless security system that was simply forgotten—a magical spasm in an iron shell. Learn how to use its single-minded duty and the power of its Command Key to create a truly unique, agonizing, and thematic challenge for your players.

Danger Without Malice: Ankylosaurus

December 11, 2025December 9, 2025 / Chris Gladis / Leave a comment

The Ankylosaurus doesn’t stalk or roar. It simply moves, dragging the world with it. A living siege engine with a tail like a falling star, this creature teaches adventurers that danger isn’t always evil—sometimes it’s just massive, unstoppable, and heading directly toward the only place your party doesn’t want it to be.

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