The Gorgon is not a cunning foe, but a tragedy. Born of ancient hubris, it is a relentless security system that was simply forgotten—a magical spasm in an iron shell. Learn how to use its single-minded duty and the power of its Command Key to create a truly unique, agonizing, and thematic challenge for your players.
Constructs
The Colossus: When the Dungeon Walks
What happens when the dungeon stands up? The Colossus is more than just a monster — it’s a walking battlefield, a relic of a forgotten war, and the start of something huge. Whether your players want to fight it, stop it, or claim it, this is an encounter they won’t forget.
Monthly Monster Mashup 4: Iron Golem + Water Elemental
One is unyielding metal. The other is flowing water. Put them together and you don’t just get a weird encounter—you get a myth. In this Monster Mashup, we explore what happens when a Water Elemental is trapped (or empowered) by an Iron Golem. From mystical hydraulics to ecological catastrophe, this combo creates enemies that your players won’t just fight—they’ll have to decide whether to break the cage or hold it closed.
Spellproof, Flying, and Deadly: The Helmed Horror
It may look like just another animated suit of armor, but the Helmed Horror is a spellcaster’s nightmare. With flying speed, high AC, and immunity to select spells, this intelligent construct offers strategic, terrifying encounters—and endless potential as a guardian, servant, or remnant of ancient magical wars.
Iron Golem: The Immovable Object
The Iron Golem, a CR 16 monster from the Monster Manual, poses a significant threat to adventurers. With powerful attacks, a poisonous gas ability, and high resistances, it is challenging to defeat. Often serving as guardians, their potential misuse by creative individuals could lead to destruction, requiring players to navigate complex encounters.