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Monster Manual 2024

Wraiths: When Death Is Only the Beginning

July 28, 2025July 22, 2025 / Chris Gladis / Leave a comment

More than just another ghost in a dungeon, the Wraith is an encounter that can scar your players—strategically and emotionally. With mechanics that turn fallen party members into enemies and lore that demands thematic weight, Wraiths are the perfect blend of horror, heartbreak, and battlefield control.

The Elemental Cataclysm and the End of All Things

July 24, 2025September 26, 2025 / Chris Gladis / Leave a comment

The Elemental Cataclysm is not a monster — it's a campaign-ending disaster that hates cities on a personal level. This isn’t a boss fight. It’s a reckoning. Here’s how to bring it into your world, and what to do when your players realize they can’t stop it alone.

The Elk and the Problem You Didn’t See Coming

July 21, 2025July 20, 2025 / Chris Gladis / 2 Comments

Nobody signs up for D&D hoping to fight an elk. But in the right hands, this CR 1/4 beast can ruin stealth missions, signal danger, or kick off an entire sacred-creature murder mystery. It’s not the monster — it’s the problem that makes the monster worse.

The Cloaker and the Terror Behind You

July 17, 2025September 26, 2025 / Chris Gladis / 1 Comment

Not every monster in D&D is meant for a straight-up fight. The Cloaker is here to stalk, to terrify, and to make your players dread the sound of leathery wings in the dark.

The Ice Devil and the Death of Empathy

July 14, 2025July 12, 2025 / Chris Gladis / Leave a comment

Ice Devils aren't cruel for the fun of it—they're cruel because it makes logical sense. These heartless strategists of the Nine Hells use reason like a scalpel, carving away empathy and community in pursuit of a colder, crueler world. This post explores how to use them in your campaign to create villains that feel terrifyingly close to home.

Druids: The Ones Who Speak for All

July 7, 2025September 26, 2025 / Chris Gladis / 10 Comments

In D&D, the wilderness has defenders—and they don’t wear crowns or carry banners. Druids speak for the trees, the dunes, the predators, and the prey. Whether cryptic hermit or wrathful eco-warrior, they remind your players that the world is deeper and stranger than they know.

Webs of Madness: Making the Most of Driders

July 3, 2025June 17, 2025 / Chris Gladis / Leave a comment

What happens when a Drow fails their Demon Queen? They become a Drider—twisted, cursed, and banished to the shadows. But these aren’t just monstrous brutes; they’re prophetic, poisonous, and perfect for narrative-rich encounters. Here’s how to make Driders unforgettable in your campaign—whether as villains, outcasts, or agents of Lolth herself.

Ranamancy and Revolution: What Frogs Bring to Your Table

June 30, 2025September 26, 2025 / Chris Gladis / Leave a comment

Frogs may be CR 0, but they’re rich with storytelling potential. From druidic spies to prophetic omens, frog-filled festivals to sudden amphibious plagues, these humble hoppers can shape a world in ways dragons never will. Sometimes, the strangest stories begin with a single croak in the reeds.

Spellproof, Flying, and Deadly: The Helmed Horror

June 26, 2025June 13, 2025 / Chris Gladis / Leave a comment

It may look like just another animated suit of armor, but the Helmed Horror is a spellcaster’s nightmare. With flying speed, high AC, and immunity to select spells, this intelligent construct offers strategic, terrifying encounters—and endless potential as a guardian, servant, or remnant of ancient magical wars.

Blood and Bother: Deploying Stirges with Style

June 23, 2025August 24, 2025 / Chris Gladis / 2 Comments

They're not glorious. They're not clever. They're just tiny, fleshy vampires that cling to your face and suck your blood—and somehow, they might be the perfect low-level monster. Stirges aren't here for epic stories. They're here to remind your players that danger doesn't always roar... sometimes it sucks.

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