Sea travel by its nature is uncertain and dangerous in any world, but in Dungeons and Dragons it can be a uniquely terrifying experience. In our world, the worst parts of an ocean voyage could involve storms, rogue waves, starvation, scurvy, sinking, and slowly settling into a watery grave never to be seen again as … Continue reading Up From the Depths: Merrow and the Terror of the Abyss
Monstrosities
The Roc: A Bird So Big it Steals the Plot
A roc isn’t just a monster: it’s a natural disaster with feathers. Whether it’s snatching horses mid-stride or nesting atop inaccessible peaks, this colossal bird adds awe and danger to your game. Discover how to make every roc encounter unforgettable, from desperate rescues to giant-riding sky wars.
Death Dogs: Two Heads, No Mercy
Not every creature your party faces needs to have wings and scales and tentacles. Some just need two mouths full of foam and a hunger that never ceases. The Death Dog is threatening in a way that your players might not expect. It does have two heads, which perhaps is a danger sign as it … Continue reading Death Dogs: Two Heads, No Mercy