Up From the Depths: Merrow and the Terror of the Abyss

Sea travel by its nature is uncertain and dangerous in any world, but in Dungeons and Dragons it can be a uniquely terrifying experience. In our world, the worst parts of an ocean voyage could involve storms, rogue waves, starvation, scurvy, sinking, and slowly settling into a watery grave never to be seen again as … Continue reading Up From the Depths: Merrow and the Terror of the Abyss

From Grunts to Commanders: Making Use of Warriors

Not every entry in the Monster Manual is meant to be fought and forgotten. The Warrior NPCs—Infantry, Veteran, and Commander—offer more than just stats; they’re narrative tools for telling stories of war, hierarchy, and survival. This post explores how to use these martial archetypes not just in battle, but to deepen your worldbuilding and make your campaigns feel truly lived-in.

Drown Them All: Making Use of Water Elementals

Let's look at the unsettling nature of Water Elementals, highlighting their potential as both terrifying foes and versatile plot devices in adventures. Despite their low intelligence, their strength and unique abilities can create engaging combat scenarios. Additionally, they can serve various narrative purposes, from guardians of magical objects to accidental nuisances in local communities.