The Ice Devil and the Death of Empathy

Ice Devils aren't cruel for the fun of it—they're cruel because it makes logical sense. These heartless strategists of the Nine Hells use reason like a scalpel, carving away empathy and community in pursuit of a colder, crueler world. This post explores how to use them in your campaign to create villains that feel terrifyingly close to home.

Up From the Depths: Merrow and the Terror of the Abyss

Sea travel by its nature is uncertain and dangerous in any world, but in Dungeons and Dragons it can be a uniquely terrifying experience. In our world, the worst parts of an ocean voyage could involve storms, rogue waves, starvation, scurvy, sinking, and slowly settling into a watery grave never to be seen again as … Continue reading Up From the Depths: Merrow and the Terror of the Abyss