Giant Squid are more than just a tangle of tentacles. They're a force of nature. In this week's Encounter Every Enemy, we plunge into the depths to explore how this enormous beast can serve as an environmental hazard, a misunderstood avenger, or even the dungeon itself. Whether you're telling tales of vengeance, divine ascension, or unknowable anatomy, this is one encounter your players won’t forget — if they survive.
Story Hooks
Dead But Not Done: Ghosts in D&D
Ghosts are everywhere — in stories, in stat blocks, and in our collective fears. But what happens when we look past the usual tropes? In this entry, we explore four ghostly twists that challenge your players' assumptions about death, memory, identity, and control. Haunting has never been so personal.
Chimera: Anatomy of a Conflict
The Chimera is more than just a lion-goat-dragon mashup — it’s a walking allegory for conflict, coercion, and unnatural fusion. In this entry, we explore how to turn the Chimera into a tragic symbol of internal strife, a failed magical experiment, or even the fractured soul of a broken world. Don’t just fight it. Think about what made it.
Ettins: Two Minds, No Masters
Ettins aren’t just two-headed brutes — they’re a study in permanent codependence. Whether you lean into comedy, pathos, or tactical chaos, these tragic giants offer more than a sack of hit points. From bickering crime lords to fading sentinels of forgotten tombs, here’s how to get the most out of the monster you’re already talking to.
The Winter Walks: Polar Bears in D&D
Something white and silent has begun to move. The North is changing — and a Polar Bear encounter can be more than just a beast fight. In this wintry entry, we look at survival horror, mystical territory guardians, and the terrifying idea of a season that walks where it shouldn't...
Dire Wolves: Friend-Shaped, Not Friends
The Dire Wolf is the familiar made monstrous — a reminder that what we tame still remembers the wild. This post explores how to make your players fear the woods again: through stalking dread, brutal teamwork, and a hint of mythic revenge. What happens when the dogs leave us behind… and come back with wolves?
The Colossus: When the Dungeon Walks
What happens when the dungeon stands up? The Colossus is more than just a monster — it’s a walking battlefield, a relic of a forgotten war, and the start of something huge. Whether your players want to fight it, stop it, or claim it, this is an encounter they won’t forget.
Moonlight and Mayhem: Making the Most of the Werewolf
A monster as old as folklore and as fierce as your players’ worst fears, the Werewolf brings combat danger, narrative weight, and deep thematic resonance to your D&D table. Whether you're running a cursed noble bloodline or a savage forest ambush, this iconic creature is more than just teeth and fur — it's the animal within.
Watchers in the Trees: Rethinking the Giant Owl
More than just oversized birds, Giant Owls are Celestials with wisdom, magic, and stories to tell. This low-CR creature can serve as a divine messenger, a forest watcher, or a haunting reminder of things left unseen. Don’t waste them in combat — let them speak.
No Rest for the Wicked: Rethinking the Wight
Some ambitions are too strong to die. A Wight isn’t just another undead—it's what happens when hatred outlives the grave. Whether you're running a crypt crawl or a city-wide conspiracy, here's how to make your Wights unforgettable.