Encounter Every Enemy

Turning Stat Blocks Into Story Hooks

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The Mayflys and the Mountain: Running Stone Giants

December 22, 2025December 20, 2025 / Chris Gladis / Leave a comment

Stone Giants aren't just "big guys who throw rocks." They are the long-lived, obsessive artists of the Deep Earth. This entry explores how to run Stone Giants as philosophers and hermits who view your players as "thoughtless mayflies"—and why killing one might be the greatest tragedy your party ever commits.

Spellproof, Flying, and Deadly: The Helmed Horror

June 26, 2025June 13, 2025 / Chris Gladis / Leave a comment

It may look like just another animated suit of armor, but the Helmed Horror is a spellcaster’s nightmare. With flying speed, high AC, and immunity to select spells, this intelligent construct offers strategic, terrifying encounters—and endless potential as a guardian, servant, or remnant of ancient magical wars.

Jackalweres: Tricksters, Thieves, and Hypnotic Hustlers

April 28, 2025April 28, 2025 / Chris Gladis / 1 Comment

What is a Jackalwere and how can you use it? Come see how these tricky beast-fiend-people might make a striking appearance in your campaign!

Dretch: The Stinkiest Hench Ever

April 24, 2025May 9, 2025 / Chris Gladis / 2 Comments

What can you do with the Dretch - a low-CR creature of the Abyss whose primary feature is an ungodly stink!

Encounter Every Enemy: Purpose

February 27, 2025March 1, 2025 / Chris Gladis / Leave a comment

You know what the world needs right now? Another blog - especially about Dungeons and Dragons. No, seriously - we need more of these to keep the hobby interesting, to share ideas and, for my purposes, to help work out those kinks in the ol' brain that helps me come up with new ideas and … Continue reading Encounter Every Enemy: Purpose

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