Stone Giants aren't just "big guys who throw rocks." They are the long-lived, obsessive artists of the Deep Earth. This entry explores how to run Stone Giants as philosophers and hermits who view your players as "thoughtless mayflies"—and why killing one might be the greatest tragedy your party ever commits.
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Spellproof, Flying, and Deadly: The Helmed Horror
It may look like just another animated suit of armor, but the Helmed Horror is a spellcaster’s nightmare. With flying speed, high AC, and immunity to select spells, this intelligent construct offers strategic, terrifying encounters—and endless potential as a guardian, servant, or remnant of ancient magical wars.
Jackalweres: Tricksters, Thieves, and Hypnotic Hustlers
What is a Jackalwere and how can you use it? Come see how these tricky beast-fiend-people might make a striking appearance in your campaign!
Dretch: The Stinkiest Hench Ever
What can you do with the Dretch - a low-CR creature of the Abyss whose primary feature is an ungodly stink!
Encounter Every Enemy: Purpose
You know what the world needs right now? Another blog - especially about Dungeons and Dragons. No, seriously - we need more of these to keep the hobby interesting, to share ideas and, for my purposes, to help work out those kinks in the ol' brain that helps me come up with new ideas and … Continue reading Encounter Every Enemy: Purpose