You Can Kill Them, But Should You? Nobles in D&D

A Noble has CR 1/8 - weaker than a mule, easier to kill than a bandit. The problem isn't killing them. The problem is what happens after. This entry explores Nobles as systemic threats whose real power comes from resources, connections, and consequences your party can't fight with swords. Plus the Noble Prodigy: what happens when you add 5th-level spells to inherited wealth and political power.

Ettins: Two Minds, No Masters

Ettins aren’t just two-headed brutes — they’re a study in permanent codependence. Whether you lean into comedy, pathos, or tactical chaos, these tragic giants offer more than a sack of hit points. From bickering crime lords to fading sentinels of forgotten tombs, here’s how to get the most out of the monster you’re already talking to.

Justice Undone: Storytelling with the Banshee

A Banshee is more than a shrieking ghost — she’s a story left unfinished, a memory too furious to fade. Whether she haunts a bloodline that cast her out or seeks justice for ancient wrongs, the Banshee is a CR 4 encounter with real emotional weight. This post explores how to use the Banshee not just as a combat challenge, but as a thematic force: a ghost story wrapped in grief, vengeance, and moral ambiguity. From ancestral reckoning to desecrated god-spirits, you’ll find story hooks, encounter tips, and fresh ways to bring this undead scream to life — or unlife.