Lamias don't need to overpower their victims. They just need to discover what they want. This week, we explore how these desert fiends can turn desire into dependency, drawing your Players deeper into their service with every bargain, every compromise, and every perfectly reasonable decision.
Geas
Green Dragons: When Cunning Replaces Cruelty
Green Dragons don't raze kingdoms - they control them. These schemers manipulate through proxies, whisper from forest depths, and turn entire societies into unwitting servants. From ambitious Wyrmlings twisting travelers for amusement to Ancient Dragons with Modify Memory erasing themselves from their victims' minds, Greens play the long game. This entry explores each age category's capabilities, partnership opportunities with Hags and Devils, and how to build campaigns where players don't realize they're pawns until it's too late. How much of what you want is yours, and how much is the voice whispering from the darkness?