Red Dragons: The World According to Fire

If you believe "might makes right," Red Dragons are rightness personified. They reshape worlds wherever they lair - draining kingdoms, kidnapping brilliant minds, stripping everything of value. Wyrmlings escape nest competition by conning bandits. Young Dragons march with mercenary armies toward their first lair. Adults command worshipful Kobolds and send servants to catalog treasure. Ancients bring Fire Giants, Efreeti, and other dragons to heel. Defeating one is comparable to killing a god, and the power vacuum may be worse than the tyranny. This entry covers Red Dragon age progression, servant networks, and what these creatures truly embody: power wielded in service of pain.

Dragon Turtles: The Landlords of the Deep

Most people don't play D&D for the economics. But if you're interested in making market forces a player in your game (looking at you, Brennan Lee Mulligan), meet the Landlord of the Deep. The Dragon Turtle controls shipping lanes through tribute, creating specialists who divine its moods, captains who negotiate rates, and cities that pay for preferential treatment. Kill it and you haven't solved a problem - you've destabilized an entire economic system. Who fills the power vacuum? And was the Turtle really the villain?