This milestone post reflects on the three forces that define what makes a monster in Dungeons & Dragons — Wizards of the Coast, the Dungeon Master, and the players. What do we fight, and why? What happens when someone says “no”? And who decides what the monster really is?
Behind the Screen
From Mules to Merrows: Lessons From 30 Monster Encounters
Thirty monsters in, and this blog is starting to look like a proper treasure hoard. Here’s what I’ve learned about turning stat blocks into story hooks, why persistence matters, and what’s next on the road to fifty. Bring your ten-foot pole and roll initiative.