You Can Kill Them, But Should You? Nobles in D&D

A Noble has CR 1/8 - weaker than a mule, easier to kill than a bandit. The problem isn't killing them. The problem is what happens after. This entry explores Nobles as systemic threats whose real power comes from resources, connections, and consequences your party can't fight with swords. Plus the Noble Prodigy: what happens when you add 5th-level spells to inherited wealth and political power.

Monthly Monster Mashup 2: Warrior + Jackalwere

What happens when cunning chaos meets seasoned steel? In this month’s Monster Mashup, we pair the disciplined Warrior with the sly and unpredictable Jackalwere. Whether they’re uneasy allies in a border skirmish or a mercenary band run by a jackal-headed trickster, this unlikely duo offers some fascinating possibilities for both combat and character. Just don’t turn your back on them. Either of them.

From Grunts to Commanders: Making Use of Warriors

Not every entry in the Monster Manual is meant to be fought and forgotten. The Warrior NPCs—Infantry, Veteran, and Commander—offer more than just stats; they’re narrative tools for telling stories of war, hierarchy, and survival. This post explores how to use these martial archetypes not just in battle, but to deepen your worldbuilding and make your campaigns feel truly lived-in.