You Can Kill Them, But Should You? Nobles in D&D

A Noble has CR 1/8 - weaker than a mule, easier to kill than a bandit. The problem isn't killing them. The problem is what happens after. This entry explores Nobles as systemic threats whose real power comes from resources, connections, and consequences your party can't fight with swords. Plus the Noble Prodigy: what happens when you add 5th-level spells to inherited wealth and political power.

Monthly Monster Mashup 9: Empyreans + Seahorse

An Empyrean - child of a god, reshaper of reality - has been transformed into a seahorse with 1 HP and an attitude problem. Your players must keep this tiny, indignant divine fish alive while it learns humility... or lectures them about cosmic order in its wispy little voice. Three scenarios for putting god-children and seahorses in the same adventure, all of them ridiculous and wonderful.

Tomorrow’s Necrohulk: D&D’s Fungal Ecosystem

Something shambles toward your party in the dark - a corpse wrapped in fungal growth, mindlessly hunting. The Violet Fungus Necrohulk is just one piece of a larger fungal ecosystem where Shriekers scream alarms, Gas Spores explode into deadly clouds, and Violet Fungus waits to rot anything that gets close. Your players aren't heroes here. They're just food. Today's adventurers, tomorrow's Necrohulk.