Diplomacy failed. Tricks didn't work. Patience ran out. "Fine. Send in the Goristro." Siege Monster trait means double damage to walls - cities fall when these demons charge. 437 HP, AC 19, INT 6 (smart enough to know it's being used). Someone pointed this living weapon. Demon lords unleashing destruction, drunk wizard summoning what he can't control, or a free Goristro standing motionless - weapon without wielder. Maybe it destroys because that's what it knows. Maybe it seeks the Abyss. Maybe it waits for threat. Players aren't saving it. They're deciding where the disaster lands next. Who sent it? That's the real monster.
Planar Adventures
Slaadi: The Problem of Being You
There's a certain type of DM who grins when Slaadi appear. Body horror? Check - eggs gestate inside victims, bursting out when ready. Identity erosion? Absolutely - infected characters slowly stop being themselves. Shapeshifting paranoia? Every NPC could be a Gray Slaad. This entry walks through Red/Blue transformation horror, Green/Gray/Death shapeshifting tactics, control gem slavery (chaos creatures forced to obey), Limbo invasion scenarios, and critical safety tools for Session Zero. Slaadi remind players that some horrors don't kill you. They replace you, piece by piece, until nothing remains but chaos wearing your face.
Monthly Monster Mashup 6: Marids + Mezzoloths
What happens when an opulent water-djinn crosses paths with a disciplined footsoldier from the Lower Planes? In this Monthly Monster Mashup, we throw a Marid and a Mezzoloth into the same world — and watch as alliances fracture, planes collide, and players are forced to choose between decadence and brutality. Chaos never looked so compelling.
A Wish, a Show, a Splash of Drama: Marids at Your Table
Marids are arrogant, dramatic, and deeply underused. But handled right, these oceanic genies can bring courtly intrigue, social chaos, and wish-fueled storytelling into your game. Whether you want to baffle your players or awe them, a Marid is a perfect choice for a session that makes waves.
The Elemental Cataclysm and the End of All Things
The Elemental Cataclysm is not a monster — it's a campaign-ending disaster that hates cities on a personal level. This isn’t a boss fight. It’s a reckoning. Here’s how to bring it into your world, and what to do when your players realize they can’t stop it alone.
Brass and Fire: Using Azers to Ignite your D&D Campaign
Your next adventure could involve players seeking extraordinary weapons crafted by the rare Azers in the Elemental Plane of Fire. Azers, beings made of metal and fire, are engaged in a feud with Efreeti and possess deep lore. Players may need to negotiate or battle for their crafting services, undertaking a perilous journey.