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Turning Stat Blocks Into Story Hooks

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Behind the Screen

Giant Bat: Remember to Look Up

September 10, 2026September 8, 2026 / Chris Gladis / Leave a comment

Your Players know what's ahead of them. They probably know what's behind them. But how often do they look up? This week, Giant Bats take us into the third dimension, with flying Goblins, underground rescue missions, aerial mysteries, and things lurking just beyond the reach of Darkvision.

Kuo-Toa: What You Believe In Believes In You

August 6, 2026August 5, 2026 / Chris Gladis / Leave a comment

Every D&D campaign is built on shared belief between a Dungeon Master and their players. Kuo-Toa take that idea one step further, creating gods through faith alone. This week, we explore what happens when belief becomes reality—and reality starts asking for something in return.

Monthly Monster Mashup 15: Assassin + Arch-Hag

August 1, 2026 / Chris Gladis / Leave a comment

An Assassin kills fast. An Arch-Hag makes you suffer first. Different price, different pain. This month: what happens when both are hired for the same target - and neither knows about the other? Or worse: what if they team up? Some partnerships should never happen.

Monster 100: Every Monster Matters

July 9, 2026August 6, 2026 / Chris Gladis / Leave a comment

One hundred monsters in, and I still don't know what's coming next. What I do know is that every single one of them had something to teach me — even the ones that made my brain make a very entertaining grinding sound.

A New Year and a New Approach

January 1, 2026December 23, 2025 / Chris Gladis / Leave a comment

Happy New Year, everyone! I hope that 2026 brings you all the best Natural 20s or the most hilarious Natural 1s you can handle. I'm looking forward to exploring more monsters and doing some new and different things with this blog in the new year. For one, I'm slowing the pace down a little. I've … Continue reading A New Year and a New Approach

Monster #50: The Mirror

October 9, 2025May 21, 2026 / Chris Gladis / 2 Comments

This milestone post reflects on the three forces that define what makes a monster in Dungeons & Dragons — Wizards of the Coast, the Dungeon Master, and the players. What do we fight, and why? What happens when someone says “no”? And who decides what the monster really is?

From Mules to Merrows: Lessons From 30 Monster Encounters

August 2, 2025September 26, 2025 / Chris Gladis / 1 Comment

Thirty monsters in, and this blog is starting to look like a proper treasure hoard. Here’s what I’ve learned about turning stat blocks into story hooks, why persistence matters, and what’s next on the road to fifty. Bring your ten-foot pole and roll initiative.

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