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Behind the Screen

Hook Horror: Because We Want It To Be

October 29, 2026October 27, 2026 / Chris Gladis / Leave a comment

Hook Horrors are terrifying Underdark predators, but there's more to them than hooks and hunger. This week, we're looking at the language of monsters, the possibility of an entire civilization beneath our feet, and what happens when Adventurers stop fighting long enough to listen.

Tyrannosaurus Rex: The King Is Still the King

October 22, 2026October 19, 2026 / Chris Gladis / 2 Comments

The Tyrannosaurus Rex might not be the most powerful creature in D&D, but that won't matter much when it's trying to eat your Rogue. This week, we're looking at prehistoric terror, disastrous hunting parties, undead dinosaurs, and the spectacularly bad idea of giving a T. Rex fire breath.

Vultures: After the Heroes Leave

October 15, 2026October 12, 2026 / Chris Gladis / Leave a comment

Vultures don't bring death. They just know where to find it. This week, we're looking at one of D&D's humblest creatures as an adventure hook, an unlikely witness, and a reminder that someone has to deal with what the heroes leave behind.

Blue Dragons: What Happens Tomorrow?

October 8, 2026October 8, 2026 / Chris Gladis / 1 Comment

Blue Dragons crave power, attention, and the certainty that they're always right. From bullying Wyrmlings to Ancient Dragons at the center of empires, this week we look at how their need for control can grow into something much harder to defeat—and what happens when your Players finally succeed.

Brass Dragons: Someone Has to Remember

October 1, 2026September 26, 2026 / Chris Gladis / 2 Comments

Brass Dragons love to talk. A lot. But across their long lives, all that conversation can become something more: a network of friends, allies, stories, and memories stretching across centuries. This week, we look at what happens when the chattiest Dragons become the ones who remember.

Goblins: You Know What a Goblin Is

September 24, 2026September 21, 2026 / Chris Gladis / 12 Comments

Everybody knows what a Goblin is. Or do they? This week, we look at one of D&D's most familiar monsters: what their ubiquity says about the world, what our assumptions about them say about us, and how a DM can make “Goblin” mean more than “roll initiative.”

Giant Bat: Remember to Look Up

September 10, 2026September 24, 2026 / Chris Gladis / Leave a comment

Your Players know what's ahead of them. They probably know what's behind them. But how often do they look up? This week, Giant Bats take us into the third dimension, with flying Goblins, underground rescue missions, aerial mysteries, and things lurking just beyond the reach of Darkvision.

Kuo-Toa: What You Believe In Believes In You

August 6, 2026August 5, 2026 / Chris Gladis / Leave a comment

Every D&D campaign is built on shared belief between a Dungeon Master and their players. Kuo-Toa take that idea one step further, creating gods through faith alone. This week, we explore what happens when belief becomes reality—and reality starts asking for something in return.

Monthly Monster Mashup 15: Assassin + Arch-Hag

August 1, 2026 / Chris Gladis / Leave a comment

An Assassin kills fast. An Arch-Hag makes you suffer first. Different price, different pain. This month: what happens when both are hired for the same target - and neither knows about the other? Or worse: what if they team up? Some partnerships should never happen.

Monster 100: Every Monster Matters

July 9, 2026August 6, 2026 / Chris Gladis / Leave a comment

One hundred monsters in, and I still don't know what's coming next. What I do know is that every single one of them had something to teach me — even the ones that made my brain make a very entertaining grinding sound.

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