The Tyrannosaurus Rex might not be the most powerful creature in D&D, but that won't matter much when it's trying to eat your Rogue. This week, we're looking at prehistoric terror, disastrous hunting parties, undead dinosaurs, and the spectacularly bad idea of giving a T. Rex fire breath.
Adventure Hooks
Vultures: After the Heroes Leave
Vultures don't bring death. They just know where to find it. This week, we're looking at one of D&D's humblest creatures as an adventure hook, an unlikely witness, and a reminder that someone has to deal with what the heroes leave behind.
Blue Dragons: What Happens Tomorrow?
Blue Dragons crave power, attention, and the certainty that they're always right. From bullying Wyrmlings to Ancient Dragons at the center of empires, this week we look at how their need for control can grow into something much harder to defeat—and what happens when your Players finally succeed.
Monthly Monster Mashup 17: Stone Giant + Hippogriff
Stone Giants belong to the mountains. Hippogriffs belong to the sky. Put them together and you get unlikely partnerships, ecological disasters, abandoned homes—and one Stone Giant with an impossible dream. This month, we're exploring what happens when the mountain starts wondering what's beyond the horizon.
Brass Dragons: Someone Has to Remember
Brass Dragons love to talk. A lot. But across their long lives, all that conversation can become something more: a network of friends, allies, stories, and memories stretching across centuries. This week, we look at what happens when the chattiest Dragons become the ones who remember.
Goblins: You Know What a Goblin Is
Everybody knows what a Goblin is. Or do they? This week, we look at one of D&D's most familiar monsters: what their ubiquity says about the world, what our assumptions about them say about us, and how a DM can make “Goblin” mean more than “roll initiative.”
Toughs: The Argument at the End of a Fist
Not every enemy wants your Players dead. Some just want them to reconsider their choices. This week, we look at Toughs as hired muscle, working-class villains, and professional messengers who understand that sometimes the most persuasive argument is delivered directly to the kneecaps.
Giant Bat: Remember to Look Up
Your Players know what's ahead of them. They probably know what's behind them. But how often do they look up? This week, Giant Bats take us into the third dimension, with flying Goblins, underground rescue missions, aerial mysteries, and things lurking just beyond the reach of Darkvision.